|
几个具有历史意义的版本:
VRay for C4D Version 1.0
VRay for C4D Version 1.05
VRay for C4D Version 1.0821
最新版本:
VRay for C4D Version 1.1
VFC 1.1是VRay for C4D的第9次升级,本次更新了超过75个新特性, 内核使用最新的Chaosgroup VRay render core 1.6,要知道,VRay for MAX的最新版本的内核也才是1.5 。
Enhancement:
Improved sampling in the DMC sampler
Improved handling of smoothed normals at grazing camera angles;
Enabled values above 1 for the Volume Amount under the Refraction layer of the Vraymaterial
The ISO setting in the VrayPhysicalCamera tag can now be set higher than 1600
The handles for Area lights and Spot Lights can now be manipulated from the viewport
Impressive speed-up in exporting scenes with a lot of objects. Now you can export 20.000 objects in few seconds.
New Features:
Added VrayBridge 64bit
Added Native Cinema4D Materials support (reflection and refraction channels don't work)
Added Vray2SidedMaterial
Added VrayBlendMaterial (you can now stack materials on polygon selections)
Added MaterialMatte option in VrayMaterial
Added "Soft Edges" option in VrayMaterial under Specular Layers
Added New Antialiasing FIlter (Area, Catmull, Gaussian) and enhanced some of the old ones
Added Default surface color Option when object has no material
Added Full "Material Override"
Added "Min paths per samples" for the light cache computation
Added "Override LC subdivision" option for the light cache computation (with, relative to image size, 7 step sample/ratio)
Added All new OpenGL materials preview
Added "Object Visibility" option (animatable) to VrayCompositing tag
Added "Vertical Split" (act as default option) for Split/Region under the Vray System tab of the VrayBridge panel
Added Options in the VrayLight tag under the SunLight tab so Physical Sky doesn't override Environment options
Added Option to in the VrayBridge panel under the Environment tab to enable/disable the way BG Env affect GI Env.
Added White Balance presets to the VrayPhysicalCamera tag
Added Fixed exposure increments for F-stop, Shutter speed and ISO
Added Store current exposure to compensate for motionblur or dof effects (and mantain correct exposure)
Added Object ID parameter in the VrayCompositing tag for Multipass
Added Generate/Recieve GI and Caustics in the VrayCompositing tag
Added VrayDisplaceMaterial to replace the now old VrayDisplacement tag
Added VrayCamera and VrayPhysicalCamera MotionBlur
Added Object MotionBlur, also full Rotational MB (for non-deformed objects only at the moment)
Added RGB displacement
Added Scene units now selectable from the VrayBridge Panel
Added Photometric light scale parameter to compensate exposure for non physical camera renders
Added On rendering Subdivision surfaces render (using the VrayDisplaceMaterial)
Added VrayProxy support, also with auto generating proxy objects.
Added Normal map support to the Bump layer in the VrayMaterial
Added Roughness parameter to the Diffuse Layer of the VrayMaterial
Added Sky Intensity Multiplier parameter to the Physical Sky
Added Affect Diffuse/Specular/Reflections for lights (Affect Reflections only with the VrayLight tag)
Bugs Fixes:
Fixed Global Option to disable lights doesn't work
Fixed Global Option to disable shadows (didn't work for the Physical Sun)
Fixed Global Option to disable displacement doesn't work
Fixed Light Dome HDRI texture mapping crash
Fixed Incorrect sampling for the irradiance map when the "Adaptation only" option for the color mapping is on
Fixed Incorrect render progress report with light cache
Fixed Incorrect behaviour of Region render option in the VrayBridge panel
Fixed UV offsets ghosted in every Environment setting if Frontal mapping used in Background
Fixed Vray tags problems with some modelling tools like "Stich and Sew" and "Bridge"
Fixed Light Cache calculation when used in flythrough mode
Fixed Textures multipliers and mix mode not working properly
Fixed Displacement not working properly with UVW projection
Fixed Black background rotating the material preview scene
Fixed Decals not working with stacked materials (just use in the material weight a plain 24 bit, without alpha, black and white texture as alpha)
Fixed SSS when used with the Diffuse2 layer
Changes
Bucket method set to triangulation as default
Affect shadow in Refraction Layer set to on by default
All new way to save GI and Caustics calculation files. Now just choose the filename, no need for the extension (it will be automatically added as irMap or lcMap or phMap or caMap). Just remember to do a save project before to save these files.
Vignetting parameter in VrayPhysicalCamera is now adjustable from 0 to 1.
No Cinema4D version 9.6 support.
从新版VFC 1.1的功能表来看,已经具备了VFM的全部功能,甚至再有些细节上已经超越了VFM,更别提Cinema4D平台本身就比MAX平台更加人性化。说多了忽悠人。。。。。。 |
|