來源網頁:(官方消息)
http://www.indigorenderer.com/forum/viewtopic.php?f=1&t=10245
We're happy to announce the first post-2.4 beta.
There are two changes in this release:
30-Day Trial
First off, there is now a 30 day trial that will start as soon as you install this beta. The trial allows you to render at unlimited resolution for 30 days. There will however be relatively subtle watermarks over the high resolution image. After the 30 day trial has expired, you can still render at <= 0.7 Megapixels with the single Indigo watermark in the lower right corner.
Architectural Glass Acceleration
Secondly, we have a new acceleration technique for bidirectional path tracing that helps with the rendering of light through glass. In particular, it greatly improves rendering of the 'sunlight through glass' type of lighting, where the camera is outside a building looking in through a window into an interior that is also illuminated by sunlight.
The accleration option is called 'Architectural Glass Acceleration' and can be enabled by setting
<glass_acceleration>true</glass_acceleration>
to true in your inifile.xml or renderer_settings inside your scene. Support for this option should be made availble soon by the exporter writers.
Architectural Glass Acceleration is an unbiased technique that makes no approximations.
It can slow down rendering a little bit, so for scenes with no architectural glass, it should be set to false.
Changelog:
2.6.1
* Added Architectural glass acceleration option 'glass_acceleration'
* Added 30 day trial which allows rendering at high res with watermarks for 30 days.
Results
You can see some results using Architectural Glass Acceleration below - each scene is rendered first without glass acceleration, then rendered with glass acceleration for the same period of time. Architectural Glass Acceleration allows the sunlight illuminating the interiors through glass to resolve much faster.
我們很高興地宣布後的第一個 2.4測試版。
有兩個變化,此版本:
30天試用
首先,現在有一個 30天的試驗,將盡快開始安裝這個測試版。這項試驗可以無限渲染分辨率為 30天。不過,政府會比較有微妙的水印在高分辨率圖像。在30天的試用期已經過期,您仍然可以呈現在<= 0.7萬像素,跟單靛藍水印在右下角。
建築玻璃加速
其次,我們有一個新的加速技術的雙向路徑跟踪,幫助與渲染的光線透過玻璃。特別是,它大大提高了渲染的'陽光透過玻璃的類型的燈光,如相機看著外面的建築物通過窗戶進入室內,這也是太陽光照亮。
該 accleration選項是所謂的'建築玻璃加速',可以通過設置
<glass_acceleration>真</ glass_acceleration>
要真正在你的inifile.xml或renderer_settings在你的場景。支持這個選項應該盡快作出availble由出口商作家。
建築玻璃加速技術,是不做任何不帶偏見的近似值。
它可以減緩呈現一點點,所以對於場景,沒有建築玻璃,它應該被設置為 false。
更新日誌:
2.6.1
*新增建築玻璃加速選項'glass_acceleration'
*增加了30天的試用,讓渲染高分辨率的帶水印的30天
結果
你可以看到一些結果使用建築玻璃加速如下 - 首先呈現每個場景是沒有玻璃的加速,然後用玻璃呈現加速同期的時間。建築玻璃讓陽光照射加速的內部透過玻璃,解決得更快。
Indigo for Windows 32-bit:
http://www.indigorenderer.com/dist/beta/IndigoRenderer_2.6.1_Setup.exe
Indigo for Windows 64-bit:
http://www.indigorenderer.com/dist/beta/IndigoRenderer_x64_2.6.1_Setup.exe
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