Arion官網http://www.randomcontrol.com/arion
Faster is better.At RandomControl we're resolute to pioneer the next step in light simulation. To this end we have taken all the expertise we have gathered in the making of our flagship product fryrender and worked on an entirely new technology designed to produce comparable output, but using every single computing device at your disposal. Arion makes use of our novel proprietary multi-CPU / multi-GPU / multi-IP interactive rendering technology.
Arion v1.6.0 更新2011.12.23Added
- CORE: Adoption of CUDA 4.1 RC2.
- CORE: Support for an UNLIMITED number of texture maps.
- CORE: Support for an UNLIMITED number of scene materials.
- CORE: Support for an UNLIMITED number of scene objects.
- CORE: Faster memory manager in general (faster updates).
- CORE: Black dots fixed in open-environment scenes with fog enabled.
- CORE: Native support for OpenEXR I/O (both for texture maps and framebuffer output).
- CORE: Support for 16-bpp maps.
- CORE: Support for 16-bpp (half) floating-point HDR maps.
- CORE: Safe-frame viewer.
- CORE: Camera roll.
- APP: DEMO version.
- APP: The WatchDog Timer registry patch has been added to the setup.
- UI: File explorers now recall the most recent file open, per file type.
- UI: A QTVR panoramic .mov file exporter has been added as a 'save as' button for the framebuffer.
- UI: Hide selection button.
- UI: Isolate selection button.
- UI: Unhide all button.
- UI: Clicking on the framebuffer clicks through hidden objects now. This is vital when working with vessels and liquids, for example.
Fixed
- CORE: Roughness issue in mirror-like surfaces.
- APP: .obj exporter brought back as an alternative 'save as' option.
- UI: The layout uses a versioning system now, so the standalone will reset its status if an obsolete layout.cfg file is found.
- UI: Dragging undocked panels works fine now (mouse offset fixed).
- UI: Undocked panels are restored property when the application is closed and re-open.
- UI: Menu popups close when they lose focus now.
Improved
- CORE: 25% smaller (minimum) memory footprint for color textures.
- CORE: 75% smaller (minimum) memory footprint for grayscale textures.
- CORE: Up to 50% smaller memory footprint for non-power-of-2 textures.
- UI: Much smaller memory footprint for the Scene Explorer.
- UI: Faster UI population.
下載地址:內含主程式.學習文件.Plugins For SU.
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